![]() We chose NTSC DV from the Preset drop-down and entered 1000 (10 seconds) in the Duration field. (We also imported a standard video to play under our Flash-generated file.)Ĭhoose Composition>New Composition from the menu. If the Interpret Footage dialog appears, choose Straight – Unmatted as the Alpha channel type and then click OK. In After Effects, choose File>Import>File and select the QuickTime movie on your hard drive. (If left at their defaults, these settings produce results that are suitable for broadcast.) Once you’ve finished adjusting these settings, click OK to close the Movie Settings dialog, and then click the Export button in the QuickTime Export Settings dialog. This will open the Movie Settings dialog. If you want to choose compression settings (and other advanced QuickTime options), click the QuickTime Settings button. Our After Effects project calls for a 15-second animation, so in the Stop Exporting section of the QuickTime Export Settings dialog, select After Time Elapsed and type 15 in the field. But we don’t want to bring an infinitely long movie into After Effects. If you run our movie, it never stops it would run forever if you didn’t close its window. As you can see, our movie (top) has no Tweening in the Timeline (as opposed to the one on the bottom, which uses standard animation instead of ActionScript). Movies made with ActionScript often don’t rely on the Timeline for animation. This will export your movie with a transparent background so that you can overlay it on other footage in After Effects. In the QuickTime Export Settings dialog, check the Ignore Stage Color (Generate Alpha Channel) option. In the Export Movie dialog, choose a location on your hard drive where you want the file to be saved, enter a filename, and choose QuickTime from the Format drop-down. STEP 4 Save Export File in QuickTime FormatĬhoose File>Export>Export Movie to export the movie for After Effects. ![]() This would be time-consuming to do with standard animation, but our short script makes it a snap. As you can see, our movie draws random circles on the screen. To test the movie, choose Control>Test Movie from the menu. If you don’t know ActionScript, you can download our file used here by going to and navigating to the Downloads section. Click in the first frame of the Timeline and choose Window>Actions from the menu, then type your script. To keep things simple, we decided to write our script in the same file. There are several ways to do this: You can write the script in the same file as your animation, or link to a script in an external file. For widescreen DV, use 768×576 for NTSC and 1024×576 for PAL. So if you want your movie to fill the entire screen, make it 720×540 for NTSC and 768×576 for PAL. Here’s how:įlash uses square pixels, not the nonsquare ones used by After Effects for NTSC and PAL video. But if you know ActionScript or work with someone who does, you probably learned the hard way that it doesn’t export to After Effects…that is, until Flash CS3! With CS3, you can finally bring your scripted Flash movies into After Effects, Premiere Pro, and other applications. True, After Effects has Expressions (written in another scripting language), but they aren’t as powerful or versatile as ActionScript programs. For many, ActionScript is the key benefit of Flash. Flash has easy animation tools, vector morphing, almost-instant rendering, and a sophisticated scripting language called ActionScript. Adobe, has this been discovered as a know issue and will it be fixed or am I nearing the end of my hardware's life? (I can provide all hardware specs if necessary.Even before it was acquired by Adobe, Flash was used by artists to create content for After Effects.Does anyone know how to fix it? (I am going back to CC 2018 to finish the project but would like to take advantage of updates in the future.).Is anyone else experiencing this? (Specifically with a different video card.).Video card - Geforce GTX 780 with 6GB vram I am using the classic 3d renderer, so no layers are extruded. There is a 2d background layer at the bottom of the comp. The point light is above and slightly behind to cast a shadow forward. The scene is set up with 5 3d layers (4 text, 1 logo animation precomp), stack up above a white 3d floor layer. It also causes my computer to crash periodically when I try to preview the problem areas. Moving each layer along the Z plane to offset them seemed to help a little bit but when I checked, this is not an issue in CC 2018 so I'm wondering why now. There seems to be grainy noise when I have more than one layer casting shadows on my floor layer. ![]() ![]() After updating to After Effects CC 2019, I noticed issues with my shadows as well as performance.
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